face_depth-mini

Depth

When we came to game map realization, we thought of making it big and nonlinear. The point is we have a system core, a Cybercenter (hi, Dan Simmons!), surrounded by […]

face_levelgen-mini

Level Generation

Creating game levels we wanted to make them diverse and unpredictable. What can make it better than the random generation? You can set some difficulty in every chapter and that’s […]