At this moment our project has considerably been clogged with trash, we needed to clear the code and set it up to the functions and events. That’s why the whole code was rewritten. It was so good to open the project and continue working on it after clearing the trash without having to mess around with a bunch of unused text.
The time has come to write the design document that included the general terms, the modificators of the game process, levels and etc. The document was extensive and heavy. And we needed it all to understand the project progress and to mark the start point of it as a serious and meaningful project. All the ideas that came to us were filtered and written in the document that was constantly been complemented and corrected with fresh looks after our brainstorms.
In the end we printed it to gain more access to it and, according to our setting, we called the game – HYPERFORMA.